September 10, 2026
The gaming industry moves quickly. New technologies emerge, production models evolve, and creative teams are constantly finding better ways to bring games to life.
For HPL Game Design, staying close to these changes means more than following industry updates online. It means being present where game developers, publishers, creators, and industry professionals come together.
This September, HPL Game Design attended Tokyo Game Show 2026 (TGS 2026) at Makuhari Messe in Chiba, Japan, represented by Vice President, Denice Carmona and Operations Manager, Allen Amparo.
Held from September 17 to 21, 2026, TGS 2026 marked the event’s first five-day edition, bringing together the global gaming community across business and public days.
HPL at Tokyo Game Show 2026
Attending Tokyo Game Show was an opportunity to step into one of the industry’s major meeting points and connect with the people and ideas shaping the future of gaming.
Denice Carmona and Allen Amparo represented HPL during the event, with a focus on connecting with industry professionals, learning from the latest developments, and exploring opportunities within the global gaming ecosystem.
The event’s Business Days on September 17 and 18 were particularly relevant for industry professionals, with dedicated business meetings, networking opportunities, seminars, and business matching activities available at the show.
For a creative studio working across Game Development, Game Design, and Outsourcing, these conversations matter. They provide a closer look at what studios need, where production challenges are emerging, and how creative teams can work more effectively across markets.
Why Events Like TGS
Matter to Game Development
Game Development is not a single discipline. It involves artists, designers, developers, producers, publishers, and many other specialists working together toward one product.
That makes industry events valuable beyond the exhibition floor.
They create opportunities to exchange ideas, understand changing production needs, and see how different teams approach the challenges of developing games for a global audience.
For HPL Game Design, this perspective helps inform how we approach our own work; from 2D animation and illustration to 3D art, graphic design, and other creative production needs.
The goal is simple: understand the industry better so we can support the people building it better.
Exploring New Opportunities
Through Outsourcing
As game studios scale, their creative requirements can change from project to project.
Some teams may need additional artists for a specific production period. Others may require ongoing support across multiple creative disciplines. In these situations, Outsourcing can provide access to specialized talent without requiring every capability to be built internally.
Events like Tokyo Game Show give HPL the opportunity to better understand these needs directly from industry professionals.
It also reinforces an important part of our approach to Outsourcing: it should feel like an extension of the team, not simply an external production process.
Whether the requirement involves additional creative capacity, specialized Game Design support, or production assistance, understanding the client’s workflow and goals is where effective collaboration starts.
Game Design Is About More Than
What Players See
Great games need more than strong visuals.
Game Design considers how different elements work together to create an experience for the player. Art, animation, interfaces, environments, characters, and other visual assets all contribute to that experience.
This is one reason HPL continues to look beyond individual creative outputs and pay attention to the bigger picture of Game Development.
Every asset has a role.
Every production decision affects the next.
And every creative team has its own way of working.
Understanding those details helps us collaborate more effectively with studios, developers, publishers, and businesses across different projects.
Bringing Global Connections Back to HPL
Attending Tokyo Game Show is not only about being present at an industry event. It is also about bringing new conversations, observations, and perspectives back to the team.
For HPL Game Design, global exposure helps us continue improving the way we approach Game Development, Game Design, and Outsourcing.
As the gaming industry continues to evolve, so do the expectations around creative production. Staying connected allows us to keep learning, adapt to changing needs, and build stronger relationships with teams around the world.
We look forward to continuing those conversations beyond Tokyo.
Tokyo Game Show 2026 brought together games, people, and ideas from across the world. For HPL, it was another opportunity to connect with the industry we work in, learn from the people shaping it, and explore where new collaborations can take us next.
The conversation continues...